Where fantasy births real nightmares. - I am not someone come lately to the video game market place. In the 90's I spent nine years working in a retail game shop. I spent far too much time playing video games then. And today I still play video games on occasion, though I limit my time considerably. My time spent in this market place has taught me a thing or two about the game companies and the people who play the games.
There is a wide variety of people who play and design the games, many creative and intelligent and socially stable. But there is, like in other areas of culture, sub-groups of people who are a huge driving force because of their passion and even need for video games. In many ways these people are addicted much like the drug addict.
The horror here is that the addiction is a mental one not stimulated by outside drugs but by the immersion into a false realm that increases one's self-centeredness and reshapes one's concept of reality.
Social misfits, introverts, and anti-social individuals become extreme in their behaviors over time. They get trapped in a cycle of wanting the next great game because, like a drug addict or a porn addict, the previous game has grown dull. Even worse, a new more extreme game must be played to give them a mental high.
I've stated it before, as have others, video game violence is a special breed of monster when compared to the violence one views on TV or even reads in print. The danger in video games is that they are interactive. The one putting the axe blade in the cranium of the on-screen character is the player. This type of interactive violence will eventually desensitize the player to acts of violence and increase aggression.
Consider the X-Box murders here in Florida I posted about some time ago.
Or the Serial Killer video Game, 'Manhunt', where a player acted out a "virtual kill" on a live person. The teenager killed another teen by stabbing and then beating him to death with a hammer.
Then there's also this item I posted about: Teen Kills Toddler for Playing With His Playstation 2.
Yesterday an article headlined on the Drudge Report grabbed my attention. It concerns a popular game on the Playstation3 titled, "god of war II." This game contains nudity and is so violent that it earned a rating marking it inappropriate for anyone under 18.
The article is reported by Glen Owen and Rhodri Phillips for the Daily Mail: Slaughter: Horror at Sony's depraved promotion stunt with decapitated goat.
What is horrible is how this game was recently promoted in Europe. In a display of degenerate Paganism a goat was freshly slaughtered, it's bleeding decapitated head hanging by tendrils on a table while women paraded around topless.
If that is not bad enough, guests were invited to eat offal from the stomach of the goat. What this says to me, to use a cliche, is that the inmates are now truly running the asylum. And that I think is very dangerous.
Sony ran a spread on this debauchery in their gaming magazine.
Sony of Europe is of course back tracking now saying that they do not condone the slaughter of this animal for the purpose of promotion, but it's not really the slaughter of the animal that is the problem here. It's the reveling in the slaughter. It's this mindset that is psychologically troubling about this industry.
If you are a parent or someone who buys video games for others, I suggest you read the Daily Mail article and the other posts I've mentioned.
It's past time to be wary of what you're teens and young children are playing. Pick up a video game magazine. What you find there should shock you.
Related:
Update of X-Box Murder/Mutilations.
Teen Kills Toddler for Playing With His Playstation 2.
"Manhunt" Video Game Player Acts Out Virtual Kill on Real Person.
New Zealand Bans Computer Game.
Is this Kind of Realism Useful in a Video Game? Shellshock: Nam '67.
6 Murdered over $150 X-Box Video Game System.


Title: 


Recent Comments